Level
3rd
Casting Time
1 Action
Range/Area
Touch 120 ft. (5 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning

As part of casting this spell, you throw up to six acorns, which take root and rapidly grow into adult trees where they land. they can be thrown 60 feet away. They may all be thrown in the same direction, or in different directions. They must land on fertile ground (not on bare rock or wooden floor for example) for the spell to be effective, and they must have enough space to grow.

If you are a druid or ranger you have a special bond with the trees in this grove; it grants you tactical advantage on saving throws you make within 30 ft of them this benefit ends if the trees are destroyed 

You cause up to six trees to burst from places on the ground that you can see within range. Each tree is a cylinder that has a diameter of 5 feet and a height of up to 30 feet, and you can target the ground under a creature if that creature is Medium or smaller. Each tree has AC 5 and 30 hit points. When reduced to 0 hit points, a tree is destroyed along with the acorn.

If a Tree is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.

If a Tree is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 3d6 bludgeoning damage and is restrained, pinched between the tree and the obstacle. The restrained creature can use an action to make a Strength or Dexterity check (the creature’s choice) against the spell’s save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.

 

* - (Up to 6 acorns)

Spell Tags: Control

Available For: Bard (Legacy) Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Warlock (Legacy) - The Archfey (Legacy)

ChefDm

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