Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. )
Components
S, M *
Duration
1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Combat (...)
Each creature in a 15-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw. On a failure, the affected targets are unable to draw their weapons, weapons already drawn are unaffected. On success nothing happens.
Affected targets can repeat the Wisdom saving throw at the end of their turn. On a success ending the effect.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/4/2021 11:30:16 AM
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7
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0
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1
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Coming Soon
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Posted Mar 15, 2023This is definitely, definitely overpowered, but the basic concept is great. The best comparison is Calm Emotions, which has the (fairly substantial) drawback of "This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed," and is also a concentration spell.
I think if you make it concentration and lowered the area of effect, it might actually be balanced, though.