Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M
Duration
Concentration
5 Rounds
School
Conjuration
Attack/Save
Melee
Damage/Effect
Damage
You evoke lighting on a weapon or your fist. , and it lasts for the duration. If you lose concentration, it disappears, but you can evoke it again as a bonus action.
On a hit, the target takes 2d6 lightning damage + your weapon/fist damage
The lightning sheds bright light in a 3-foot radius and dim light for an additional 5 feet.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.
Comments