Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M
Duration
Concentration 5 Rounds
School
Conjuration
Attack/Save
Melee
Damage/Effect
Damage

You evoke lighting on a weapon or your fist. , and it lasts for the duration. If you lose concentration, it disappears, but you can evoke it again as a bonus action.

On a hit, the target takes 2d6 lightning damage + your weapon/fist damage

The lightning sheds bright light in a 3-foot radius and dim light for an additional 5 feet.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd.

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Park_68

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