Choose one willing creature that you can touch and start to attach your tremendous disguise. For the next 10 minutes, proceed to apply the changes you desire to the target. After 10 minutes, the costume becomes melded with the creature’s flesh, leaving no possible way to tell if they are disguised. You make the target including their clothing, armor, weapons, and other belongings look different until the spell ends or until you use your action to dismiss it. You can seem shorter or taller and can appear thin, fat, or in between. You can choose to have a different voice and can increase or reduce your size, becoming a small, medium, or large creature. You can also give the target one of the following affects,
-You give the target an extra appendage such as an extra arm or leg. This grants the target an extra attack on each of it’s turns until the spell ends.
-You command the target to sprout beautiful wings which grants the target a flying speed of 35ft.
-the targeted creature’s skin takes on a green hue as gills form on its neck and it’s hands and feet become webbed, giving the target a swimming speed of 35ft. and the ability to breathe underwater.
-you can choose to temporarily cure one of the target’s ailments, including blindness, deafness or the inability to speak.
-you can also add an appealing illusory sensory affect (ex. Radiant lights, sparks or embers dance around you.) Although this sensory affect cannot be interacted with, it gives the target the ability to add 1D4 to any skill check or saving throw involving Charisma.
When the spell ends, you will return to your original form and gain one level of exhaustion.
* - ((100gp worth of body paints, which the spell consumes))
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