Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

You drain the heat from a 10ft. cube, forcing creatures to make a Constitution saving throw. Those who fail take 4d8 cold damage and have disadvantage on strength and dexterity based rolls until the end of their next turn. Those who succeed take only half damage and don’t suffer disadvantage.

At Higher Levels. The cold damage increases by 1d8 for each level higher than 2nd.

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Seiromem

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