Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Radiant
Choose a target that you can see within range. You shoot ******* laser beams from your eyes. Target must suceed a dexterity saving throw or take 2d8 radiant damage and half as much on a success . Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. A creature that fails it's save against this spell, cannot take attacks of opportunity and rolls attacks with disadvantage. If the caster attacks a creature other than the target of this spell it does so with disadvantage
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (Eyes, cocaine)
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