You shoot a playing card at high velocity from a pocket dimension at a target. Make a ranged spell attack. On a hit, the target takes 1d6 slashing damage. The damage from this attack is not considered magical. You must have at least one playing card in your pocket dimension to make this spell attack. If you don't have any playing cards in the pocket dimension you may use an action to place one into it, the card seems to vanish into thin air when you do this. You may also cast this spell to summon a playing card into your hand as if it appeared out of thin air without making a ranged spell attack. You can store up to 14 playing cards in the pocket dimension at a time. If you attempt to store anything other than a playing card in the pocket dimension the spell automatically fails.
You may throw more than one card when you reach higher levels: two cards at 5th level, three cards at 11th level, and four cards at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll for each card.
You can
* - (Playing card)Previous Versions
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