Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, M *
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

You pull a stream of water from your jug and lash out at one creature you can see within range. The target must make an Dexterity saving throw. On a failed save, the target takes 3d6 force damage, and is restrained. On a successful save, the target takes half as much damage and suffers none of the spell’s other effects. Moreover, on its next turn, it must make a Dexterity saving throw. On a successful save the target is unrestrained

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 10 feet of each other when you target them.

* - (Jug of water)

Available For: Sorcerer (Legacy) Wizard (Legacy)

OakLeafWarrior

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