Until the spell ends, a circular tower 30 feet in diameter of stone or dirt is created, the height of the tower is determined by the caster but cannot exceed 100 ft in height. Any unwilling creature in the area of this spell of sizes Large or smaller may make a Dexterity save against your spell save DC (Huge creatures make this with advantage and Gargantuan creatures are unaffected by this spell effect), upon failure they are moved to the top of the tower and knocked prone, if successful they may choose to remain on the tower without being knocked prone or be moved to the nearest space outside of the towers area.
When the spell ends, the material the tower is composed of crumbles and all creatures on the tower must make another Dexterity save against the casters spell save DC (Huge creatures make this with advantage and Gargantuan creatures are unaffected by this spell effect) upon failure a creature takes bludgeoning damage equal to 1d6 multiplied by one tenth of the towers total height and is knocked prone upon contact with the ground, if successful a creature takes halve damage and remains upright.
* - (a small token that represents a tower or large structure to the caster (such as a Rook chess piece or model tower))
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