Level
2nd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Day
School
Enchantment
Attack/Save
None
Damage/Effect

This spell creates a 30-foot sphere of good fortune around you, within which all your allies gain special favour and harm is brought to enemies. All allied attack rolls, damage rolls, ability checks and saving throws gain +1 bonuses, whereas those of enemies suffer -1 penalties. This aura continues for as long as you chant, keep concentration and don't move faster than half your standard walking speed. An interruption, such as standard effects that break concentration or an effect such as the silence spell, can halt the chant, breaking the spell. Multiple chants are not cumulative.

At Higher Levels. If this spell is cast using a spell slot of 4th-level or higher, the spell gains an additional bonus or penalty or +1 or -1 respectively for every 2 slots above 2nd (rounded down).

* - (an instrument to accompany the chant)

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

KhanBoltNo4503

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