Level
4th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration 8 Hours
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control (...)

Choose a creature within range that has an Intelligence Score of 3 or less. If the creature is unwilling, it must succeed on a Wisdom saving throw. On a failure, or if the creature is willing, it becomes incapacitated for the duration. You then lose control of your body and gain control of the creature, but don’t deprive the creature of awareness. You also retain your alignment, Intelligence, Wisdom, Charisma scores. For the duration, you possess the target’s statistics but don’t gain access to it’s knowledge, or to its available to features or proficiencies.

The spell ends if the creature drops to 0 hit points, if your body takes damage, or if you end the spell as a bonus action.

* - (a morsel of food and two small metal rods worth 50gp each)

Spell Tags: Control Utility

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Atterkar

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