Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CHA Save
Damage/Effect
Psychic

You provide a magical outlet for the pain of a soul caught between this world and the next, causing an effect that varies depending on the individual summoned. The target must make a Charisma saving throw. On a failed save, the target takes 1d6 psychic damage and suffers an effect determined by the number rolled. 

If rolling multiple dice, you must choose which die you will take the result from before rolling. 

D6 ADDITIONAL EFFECT
1 Reroll the die and use the new result. If the result is a 1 again, you gain temporary hit points equal to your level.
2 The next attack roll made against the target before the end of your next turn has advantage.
3 The target has disadvantage on its next attack roll.
4 The target is either pulled towards you, or pushed away from you, by 5 feet (your choice).
5 The target cannot take reactions until the start of its next turn.
6 The damage type becomes acid, cold, fire, lightning, poison or thunder (your choice).

 

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

* - (A strand of hair, fingernail or other organic item taken from a corpse.)

Spell Tags: Damage Control Debuff Utility

Available For: Bard (Legacy) Cleric (Legacy) - Grave Domain (Legacy) Warlock (Legacy) - The Undying Wizard (Legacy) - School of Necromancy (Legacy)

KPAHL

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