Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Round
School
Transmutation
Attack/Save
None
Damage/Effect
Dunamancy

You target a location you can see within range; all nonmagical inanimate objects within a 5ft. radius sphere of that point are broken down into small fine particulate matter, effectively disintegrating them. Creatures wearing such items may make a Dexterity saving throw to avoid their destruction. At the start of your next turn, or when you lose concentration on this spell, the disintegrated matter returns to where it was when the spell was cast. If a creature or object is in the location the matter returns to, they are shunted to the nearest available space, taking 1d10 force damage per 5ft. moved.

Spell Tags: Dunamancy

Available For: Sorcerer (Legacy) Wizard (Legacy)

the_chilp

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