Level
4th
Casting Time
1 Bonus Action
Range/Area
Self (30 ft. *)
Components
S, M *
Duration
3 Rounds
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Frightened

A magical drum appears above of the user. The drumstick used in the casting of this spell will start floating and playing these drums by them self (magical drumsticks will appear if drumsticks are not used to cast this spell).

When casting this spell the caster can decide whether the spell will play an ominous beat or an inspiriting beat. All creatures that can hear the beat of the spell are effected. The beat from the magical drums can be heard within a 50ft sphere cantered on the caster. Creatures that are immune to being charmed and/or frightened or is unable to hear ignores all effects of this spell (both positive and negative)

Ominous beat:

  • All enemies that can hear the sound of the drums gain the following effects:
    • disadvantage on initiative rolls and all Charisma and Wisdom related rolls
  • All enemies must make a Charisma or Wisdom saving throw or become frighten of the caster and any creature that the effected creature believes to be an ally of you. (DC is the spell save DC), if they succeed then they become immune to this effect for 24 hours. You can use a action to make all unaffected creatures re-roll for this effect, you can give disadvantage to these creatures by using a bonus action at the same time.

Inspiring beat: 

  • All allies that hear the sound of the drums gain the following effects:
    • Advantage on initiative rolls and all Charisma and Wisdom related rolls
    • All attack rolls gain a +1 (+2 if Dex or Cha is used for the attack roll)
    • All attack rolls made against the allies gain a -1 to the roll

The caster gain the following bonuses regardless of what was chosen:

  • All of the bonuses that Inspiring beat gives to the caster's allies.
  • Advantage on Performance.
  • An expertise (or double Proficiency) in Performance  
  • Performance can be used in place of intimidation.

All effects caused by this spell (including any frighten statuses) end after the spell ends or after a creature leaves the spells range. 

At higher spell levels: The effects of this spell remain extra rounds on any effected creature, one for each spell Lv after Lv 3, despite the spell itself being unable to effect the creature for any reason (e.g. the spell ends or the creature exits the spell's range), this excludes creature that gained a immune to being charmed and/or frightened.

*-(50ft sphere cantered on the caster)

* - (a pair of drumsticks.)

Available For: Bard (Legacy) Cleric (Legacy) - War Domain (Legacy) Paladin (Legacy) - Oath of Conquest Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

Jawboneqst

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