Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
1 Minute
School
Abjuration
Attack/Save
CON Save
Damage/Effect
Warding

A creature of your choice that you can see within range is surrounded by protective magical force. The target gains temporary hit points, in the form of a magical shield, equal to 1d6 + your spellcasting ability modifier for the duration.

 If a creature hits the target with a melee attack and does damage that breaks the shield, the creature must make a constitution saving throw. The creature's speed is reduced by 20 feet until the start of your next turn and it takes force damage equal to the shielded amount on a failed save, on a save it takes half as much damage and its speed isn't reduced.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the temporary hit points and the force damage increases by 1d6 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2021 6:00:31 PM
2
1
1.0
Coming Soon
4/6/2021 2:48:48 PM
23
1
1.2
Coming Soon

Spell Tags: Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Druid (Legacy) - Circle of Spores Druid (Legacy) - Circle of Wildfire

Exix

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