Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

You release a wave of electromagnetic energy around yourself, lightning leaps from your fingertips and arcs toward a creature of your choice within range. The target must make a Dexterity saving throw, taking 2d6 lightning damage on a failed save, or half as much damage on a successful one.

Residual electricity continues crackling around the target. The next time that creature lands a successful melee attack before the end of your next turn, that creature takes 1d6 lightning damage, can't make any more attacks for the rest of the turn, and can't take reactions until the start of its next turn. The residual electricity then fades.

At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, the damage (both initial and later) increase by 1d6 for every slot level above 2nd. In addition, you may choose 1 additional creature within range, per additional spell level.

 

* - (A thin piece of conductive metal)

Available For: Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Forge Domain Druid (Legacy) - Circle of the Land (Legacy) Paladin (Legacy) - Oath of the Open Sea Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Celestial (Legacy)

Kachan_Man

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