Level
2nd
Casting Time
1 Action Ritual
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Special 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
All

After casting this spell, it wreathes you in a near-invisible, glass-like field. While this field is active, though you are not protected against attacks, if you are struck by a weapon there is a sound of shattering glass, and every enemy within a 10-foot radius takes an identical amount of damage; though this damage can still be affected by both your resistances and immunities in addition to the enemies, if relevant. After being triggered once, the spell is cancelled; if opponents have multiple attacks then only the first successful attack triggers the damage mirror. The damage mirror is unaffected by spells or other spell-like attacks, save for dispel magic which acts as normal and negates the damage mirror on a success. If not triggered, the spell lasts for a minute.

A creature can make an Arcana (Intelligence) check against your spell save DC to notice the field around you. A creature in combat with you when they make this check makes it with disadvantage.

* - (crushed glass from a broken mirror)

Available For: Sorcerer (Legacy) Wizard (Legacy)

KhanBoltNo4503

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