You swap the location of two objects lighter than 50lbs, with no more than 30lbs of difference between them. You can switch two objects up to 60 feet apart, but no objects being worn or carried. The swap takes place at the beginning of your next turn. If something grabs an object in the process of being transferred, they can make a Strength check against your spell save DC to move the object out of place, and end the transference. When cast upon living creatures an unwilling creature can make a STR Saving Throw to resist it’s effects. When switching a falling or moving object, the vectors are transferred between objects.
While under the process of transferring the objects are held in place, and do not move or fall.
At Higher Levels. The spell’s weight limit increases and the weight disparity can become greater. Every spell slot above first adds 50 pounds to the weight limit, and objects can be 30 pounds greater in difference. For instance, a sixth level spell slot use could switch two items of 250 pounds, with no more than 150 pounds of difference.
* - (A set of weight scales)
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