Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
A humanoid you can see makes a wisdom save. If it fails, it becomes charmed by you and must use its action each turn to make a melee attack against a target of your choosing prior to making its movement. It can't target itself. You can choose no target and it will act normally, also doing so if there are no appropriate targets within its reach.
You must use your action on every subsequent turn to maintain the spell or it fails. The charmed target may also make another Wisdom save at the end of each of its turns and end the spell on a success.
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