Level
4th
Casting Time
1 Minute
Range/Area
Unlimited
Components
V, S, M *
Duration
Until Dispelled
School
Divination
Attack/Save
CHA Save
Damage/Effect
Exhaustion

By using this spell, you are able to send messages to others in the form of dreams. At the beginning of casting you name who the message is for, and you must know the identity of the recipient or identify them by some title that leaves no question about who you intend. For example, you could send a dream to the governor of the Open Lord of Waterdeep, even if you have never met them or know who the Open Lord is, as there is only one Open Lord of Waterdeep. However, you could not send a dream to the blacksmith of Waterdeep, since there might be several blacksmiths in Waterdeep.

Upon completing the casting of the spell, you fall into a deep, trance-like sleep; this trance-like sleep even affects races who usually do not sleep such as Elves or Warforged. At this point, your spirit leaves your body and travels instantaneously to the subject. Thereupon, you are able to enter the dreams of the subject and deliver your message unless the subject is magically protected from spirits. If the subject is awake when the spell is cast, you can choose to return to your trance-like sleep until the recipient goes to sleep or you can cancel the spell. You do not learn anything about the current activities or whereabout of the subject, only whether he is asleep or awake.

Once you enter the dreams of the subject, you can deliver a message of any length desired, which the recipient remembers perfectly upon awakening. The communication is one way - the subject cannot offer information or ask questions of you. Neither can you gain any information by observing the dreams of the recipient. Once you've delivered the message, your spirit returns instantly to your body. If your body is disturbed in any way while using this spell, your spirit becomes lost. Your body remains in its comatose state until some means is found to rejoin your spirit with your body, such as a greater restoration spell.

The duration of the spell is the amount of time required for you to enter into the dreams of another and deliver the message. Thus, the duration could be as short as one round or as long as several hours.

Alternatively to the above effects, you could instead use a form of the spell known as nightmare vision. This effect allows you to send a hideous and unsettling vision to the recipient. The identity of the victim must be known as stated above and the victim must be asleep. This nightmare prevents restful sleep and causes the victim to lose 1d10 hit points. Since the victim has not rested, they gain a level of exhaustion due to not having had the night's sleep and gains no benefits of a long rest. The victim can make a Charisma saving throw when you attempt to send the nightmare, avoiding the effects of the nightmare on a success.

* - (a bowl of incense)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

KhanBoltNo4503

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