You call forth a servant in the form of a tesseract.
The Tesseract is friendly to you. Roll initiative for the tesseract, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Sample tesseracts
| CR | Creature Name |
|---|---|
| 1/2 | [Tooltip Not Found] |
| 1 | [Tooltip Not Found] |
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