Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect

You hold out a shard of stabilized wild magic and choose one creature within range you can see that is either charmed by you or incapacitated. The target makes a Charisma saving throw (if the target is incapacitated, it makes this saving throw at disadvantage). On a failure, the target dissolves into multicolored threads that wind themselves around the shard, forming something akin to a ball of yarn containing the target's magical essence.

While in the form of threads for 8 hours or more, the creature can gain the benefits of a long rest. However, any extra time does not cause further change to the creature. This spell can be released by the caster at will, releasing the creature and the stabilized wild magic shard that was used in the casting. The creature acts freely once released.

If you are within the Fey wild or a similar area of intense wild magic, this spell does not require material components and the ball of threads forms in an outstretched palm.

* - (A shard of stabilized wild magic, which the spell uses as its focus for the duration)

Available For: Bard (Legacy) Sorcerer (Legacy)

Em_Ber

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