This is only achievable after great feats in the name of your deity and the god of gods has blessed you with his presence. The power of the god of gods weaves the threads of fate for the better.
You perform a 1 hour Ritual of Repentance on a transgressor. The Ritual of Repentance generates a blessing or a boon for a transgressee for whom transgressor wronged in the past. This requires a large amount of sacrifice form the transgressor, whether it be money or blood, to atone for their wrongdoings. Upon completion, the transgressee receives a blessing or boon, similar to the Ceremony spell but longer lasting, or as decided by the DM. Within the hour, the transgressor is given visions and epiphanies, and even connections to your deity or associated deities of your own, about how to turn their life around after the ritual.
This life-changing magic takes a lot of magic to cast. When used this way, roll a d20. If you roll lower than an 8, roll a d12. This indicates the number of months you will be unable to access this spell again.
Otherwise, you may choose one of the following effects:
- Purify: As a ritual, sever any high level curses or bindings from the following creature types: fey, demons, devils, aberrations, celestials.
- Sanctify: As an action, you can target an area and immediately turn it into hallowed ground, and you are able to switch around the extra effects once per day, as per the Hallow spell.
- Liberate: You select up to 6 creatures within 30 ft of you. The creature (s) gain an additional 10 ft of movement and can use their bonus action to dash.
- Amnesty: As an action, you can cast Holy Aura on yourself and four other willing creatures within 60 feet of you.
Using this spell will shift the the target creature (s) alignment one step closer to Lawful good, prioritizing morality (evil to good) before order (chaotic to lawful). Any chaotic/evil-aligned creature may be asked to make a Charisma Saving Throw if they are unwilling.
* - (Ritual: item belonging to someone whom you have wronged, holy water, at least 5000 gp which the spell consumes, and/or a vile of blood; Combat: holy water and the Symbol of your deity)
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