You create three floating spectral hands that hover around you. The hands last for the spell duration, until they hit a creature or until the spell is dismissed. A hand vanishes if it is ever more than 60 feet away from you.
You can use your bonus action to control one of the hands. You can use a hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move a hand up to 60 feet each time you use it. Besides, a hand can make the following special attacks:
Strike. A hand strikes one creature or object within 60 feet range. Make a ranged spell attack for the hand. On a hit, the target takes 2d8 force damage and the hand disappears.
Shove. A hand shove one creature or objetct within 60 feet range. Make a ranged spell attack contested by an Athletics or Acrobatics check of the target. If the target fails, it is pushed 5ft in a direction of your choice. A creature can willingly fail this save. An object that isn't locked in position automatically fails. After a successful shove, the hand disappears.
The hand can't activate magic items or carry more than 20 pounds.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you create an additional hand.
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4/9/2021 3:54:36 AM
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