Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
- At 5th level, your next attack gains a +5 bonus to the attack roll, instead of gaining advantage and the spell no longer requires concentration.
- At 11th level, the duration of the cantrip extends to 1 minute and you learn what is the target's lowest saving throw between Strength, Dexterity and Constitution.
- At 17th level, you may spread the bonus to one ally within the range of the spell when you cast it.
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