You drive a nail through your palm while focusing your ire on a creature within range. They must make a Constitution saving throw. They take 1d8 psychic damage on a failed save or half as much damage on a successful one. Additionally on a fail, the target is affected by a blood curse that last for the duration of the spell. This curse has no effect on undead or constructs.
While affected by the curse, the target must make a Constitution saving throw at the start of each of its turns. On a fail, the target is afflicted with bleeding and takes 2d6 necrotic damage. On a success, the caster takes the necrotic damage instead as the malice is deflected.
At Higher Levels; The necrotic damage increases by 1d6 for each slot above 2nd.
* - (Nail)
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