The sound of music surrounds a target or point of your choice. This affects 10 feet around your target and follows it around untill the music stops playing. Anyone inside of the area of affect of the spell must make a Constitution saving throw or take 1d6+4 psychic damage on a successful save this damage is halved. This damage applies on cast and every time anyone inside of the area starts their turn
Anyone inside it is deafened by the music. Their vision is also blocked inside of this turbulence of sound waves.
This spell takes 1 full round from two casters to cast. To keep the spell running the casters use their bonus action and one free hand. The spell ends if both casters lose concentration (if one loses it, a full turn is needed to regain it)
The music from this spell gets louder as you level up: 2d6+4 at 3rd level, 3d6+4 at 6th level, 4d6+6 at 11th level.
Sadness and Sorrow should be played in the background for a immersive experience.
* - (flute and pan flute)
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