Level
3rd
Casting Time
1 Action
Range/Area
30 ft. (10 ft. *)
Components
V, S, M *
Duration
8 Hours
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

You conjure a large plant-like trap, a ten foot square, which lays across a floor or other flat surface. A creature must succeed on an Intelligence (Investigation) check against your spell save DC in order to notice the trap. If the trap lays in thick foliage or other naturally camouflaging terrain, a creature has disadvantage on this check. 

A creature that walks across the area of the spell or flies over it within 10 feet must succeed on a Dexterity saving throw. On a failed save, the Venus Fly Trap snaps shut, dealing 4d8 piercing damage. A creature that fails its save is also grappled and restrained. If a creature ends its turn while grappled in this way, it will take 4d8 poison damage. A creature can break free or be broken free with a Strength check against your spell save DC. On a success, the spell ends.

On a successful save, the target takes 2d8 piercing damage and the spell ends. 

At Higher Levels: Casting this spell with a spell slot of 4th level or higher increases the poison damage dealt by this spell by 1d8 for each slot level above 3rd. 

* - (the seed of a plant, which the spell consumes)

Spell Tags: Damage Control Environment

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

SolidStardustt

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