Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
A bright streak flies from your pointing finger to a point you choose within range and then blossoms with a low roar into a sphere of pure darkness. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
All creatures that fail the save and any unsecured objects within range are pulled to the center.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (Ball of Lead)
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Posted Jan 13, 2019DMG spell creating guidelines suggest 5th level for 8d6 (save for half) damage multiple targets. You can't really compare to fireball, which designers have said is supposed to be an exception.