Level
8th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to charm all humanoid within a 100 ft cube centered at a point you choose within 60 ft of you. Each creature must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creatures regards you as a friendly acquaintance. When the spell ends, the creatures knows they were charmed by you.

 

* - (a drop of your own blood)

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Darcy810

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