When this spell is cast, it can be used to store, or to animate a stored specimen. When storing, add specimen dice to the container used as the material component equal to the level of the spell slot used. If a container affected by this spell is destroyed, the magic is dispelled.
When animating, expend a number of specimen dice (min 1) from the container to create an [Tooltip Not Found] with a free trait worth 1 Specimen dice. You also expend a number of hit dice equal to the specimen dice -1, taking 1d6 nonlethal damage per specimen dice that exceeds the number of available hit dice. For each specimen dice expended, you can add 1d8 hitpoints to the created undead (minimum 1) or spend them on giving the creature any of the following traits:
Costs 1 dice: +2 to one attribute (Can take multiple times,) Proficiency with 1 weapon type or shield, (Can take multiple times) keen smell, 120 ft darkvision that pierces magical darkness, 10 ft blindsight, 40 ft walk speed, swim speed equal to walk speed, Climb speed equal to walk speed.
Costs 2 dice: Fly speed equal to walk speed, undead resilience (See Zombie stat block) False appearance (A living beast of the same size,) 15 ft. Burrow speed, Pack tactics, Advantage on athletics checks, stealth checks, or intimidation checks.
* - (A jar or container worth at least 25g filled with ash or mold.)
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