You ring a bell, and the sky seems to darken as the four massive doomsday bells drop down in range. They are golden and ornate, and engraved with text and symbols have a twenty foot diameter and are thirty feet tall; their insides are hollow, and they are capable of trapping a Medium or larger creature inside if it fails a Dexterity save against the spell and is inside the area on cast; the bells block line of sight, movement, and effect. Creatures inside the bells have disadvantage on saving throws against this spell.
As part of the summoning or as a bonus action once on your turn you can ring one or all of the bells. When you ring a bell, each creature of your choice within ninety feet of the bells must make a Wisdom saving throw: on a failure, it takes 4d10+spellcasting ability modifier Thunder damage and is deafened for one round; creatures only take 1d10 extra damage for each additional bell they are damaged by, and enemies inside a bell or damaged by multiple bells are also stunned for a round. The sound of the bells ringing is clearly audible within a thousand feet of the bells, filling those who hear them with foreboding and dread. If a creature is damaged by all four bells, it is frightened for one minute. Once you ring a bell, you can't ring it again. You can end the spell early with a bonus action once all the bells have been rung.
Creatures that succeed on a save against the bells ringing take half damage, and no extra damage from additional bells. At the end of the duration the bells disappear and the sky brightens.
* - (four small handbells)
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