You target an individual within range that you can see with a crackling bolt of electrical energy which doesn't immediately dissipate. The targeted creature must make a Constitution saving throw or take 2d10 lightning damage and are stunned until the start of your next turn. On a success, the target takes half damage and isn't otherwise affected. While the spell is active, you must use your action to channel it, dealing an additional 2d10 lightning damage and forcing the target to make another Constitution saving throw.
If the saving throw is failed a second time, the target cannot take any actions and their movement speed is halved. If the saving throw is failed a third time, the target cannot use reactions and their speed is halved. On any subsequent failed saving throw, the target is otherwise unaffected, only taking full damage.
* - (Fulgurite)
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