Level
9th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 8 Hours
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Restrained

Used as a means to seal creatures of great and destructive power, the Torii Seal spell when cast causes a large Torii Gate to drop from the sky onto a creature of your choice. Dependant on the creatures size a number of Torii gates can be dropped to ensure the creature is restrained. 

When cast against a creature of your choosing, you may choose a number of gates to drop in order to confine each part of its body and begin the sealing process. Twice per round a gate can be dropped (Once on the start of your turn and the end of the round) for every gate dropped the creature must make a Strength saving throw or have that gate restrained a part of its body and its speed reduced to 0. On a successful save, the gate is thrown from the creature and vanishes. However, on a failed saving throw the targeted body part is confined and rendered useless dropping its speed to 0 as the gates are immobile.

Number of gates based on size:

  • Tiny - 1 Gate
  • Small - 2 Gates
  • Medium - 4 Gates
  • Large - 4 Gates - 6 Gates
  • Huge -  8 Gates -10 Gates
  • Gargantuan - 10 Gates - 15 Gates 

Once the gates have been set you can begin the sealing process, a player can decide to start sealing the creature at any moment and any number of players can join the sealing and increase the save DC by 1. For creatures up to size medium, as an action they begin sealing and the creature must make a Wisdom saving throw. On a successful save, the creature holds off the sealing process and the spell fades. On a failed saving throw, the creature is sealed within a small pocket dimension that is inaccessible to anyone and cannot be entered unless entered by use of a Wish.

For creatures of size Large and above, a minimum and maximum set of gates determines how successful the sealing process begins at. If you are using a number of gates below the maximum required then the saving throw is reduced by 1 for each gate not used. As an action you can begin the sealing process, as an action they begin sealing and the creature must make a Wisdom saving throw. On a successful save, the creature holds off the sealing process and the spell fades. On a failed saving throw, the creature is sealed within a small pocket dimension that is inaccessible to anyone and cannot be entered unless entered by use of a Wish.

Spell Tags: Banishment

Available For: Cleric (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Bard (Legacy) - College of Whispers Cleric (Legacy) - Order Domain Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of the Crown Sorcerer (Legacy) - Divine Soul Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Celestial (Legacy) Wizard (Legacy) - School of Conjuration (Legacy)

Geekdotexe

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