Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

Target a creature you can see, both you and the creature must have a wisdom, charisma, or intelligence contest, if the caster wins, the creature's turn must be spent attacking its nearest ally with it's action and bonus action, if unable to reach a target the creature will take a dash action to reach the target. If the creature wins, the caster becomes stunned until the end of his next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2018 10:46:18 PM
3
0
5
Coming Soon

Available For: Cleric (Legacy) - Tempest Domain (Legacy)

KallmeKilo

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