Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
S
Duration
Concentration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
Target a creature you can see, both you and the creature must have a wisdom, charisma, or intelligence contest, if the caster wins, the creature's turn must be spent attacking its nearest ally with it's action and bonus action, if unable to reach a target the creature will take a dash action to reach the target. If the creature wins, the caster becomes stunned until the end of his next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/12/2018 10:46:18 PM
|
3
|
0
|
5
|
Coming Soon
|
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