You spend 1 minute speaking to another person in a very specific way, after the minute has passed, he must make an wisdom saving throw on your spell save dc, on a fail, you can do 1 of the following.
Give: make him carry something you can carry in 1 hand, if you want, you can make him believe it is more or less than it actually is (Up to your level amount of gp), chances are, he will forget about it.
Take: make him give you something he was carrying before. If the object isn’t of any importance to him, or more than 10gp, he will likely forget about it.
Change my Mind: gain advantage on all charisma checks to change his mind about something for an extra minute.
Focus attention: You force all of his attention on anything, for 15 seconds max, he will be totally focused on just that and everyone gains advantage and +5 on checks to sneak by him, or steal something of his. He automatically fails all ability checks or saving throws that requires sight or hearing unless it is about the object, or something blocking his view of the object.
If you use give or take, he can roll intelligence equal to your level + 8 (20 dc cap) in an hour, if he succeeds, he will remember what happened and the true value of it. If you took something of importance to him, he gains advantage on these saving throws. He can make this intelligence saving throw once a day for 3 days. If he succeeds 1, he remembers everything. The duration he can make these throws increases to once every day for 30 days, if you took something of importance or worth more than 10gp. If you gave him a object more than a foot, he doesn’t need to make these saving throws, he automatically remembers what you gave him. If you took something that he really couldn’t care less about, he fails all of the saving throws automatically.
Whether or not he succeeds on the wisdom save, he won’t know you cast the spell unless he gets a critical success (nat 20). So you can cast this spell with almost no consequence if the spell fails, unless he rolls a nat 20, then he may get mad you tried to manipulate him. Anyone who witnessed you cast the spell also won’t know, if they realize your talking funnily, a insight check (your spellsave dc) will reveal it if they succeed.
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