A 10x10ft volcano emerges over the course of 1 round, and then begins to spew lava in every direction at a rate of 5ft per round, stopping after 6 rounds. If someone is already there, it is a Dexterity Saving throw to dodge the incoming lava and volcano. If you touch the lava, you take 1d4 times the distance from the edge of the lava fire damage. If you end your turn in the lava, must make a dexterity saving throw or become stuck in the lava, and you need a strength check to get out. Additionally, if you end your turn in the lava, you take 1d4 times the distance from the edge of the lava fire damage. After the spell ends the lava vanishes into the ground and the volcano recedes back into the ground.
This spell scales by level. For every higher level, the damage die increases by one die, and the volcano continues to stretch out for an additional round.
* - (A small piece of obsidian, ashes, coal, and 5 GP. The gold pieces are used up when the spell is cast, the rest are not.)
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