You summon a tiny beast of challenge rating 1/8 or lower, or an old humanoid's spirit that takes the form of a beast of challenge rating 0. It appears in an unoccupied space that you can see within range. The creature disappears when it drops to 0 hit points.
The creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you) the same way as an averagely obedient dog. If you don't issue any commands to the creature, it does whatever it likes, controlled by the GM.
If your concentration is broken, the creature doesn't disappear. Instead, you lose control of the creature. An uncontrolled creature can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the fey creature's statistics. Some sample creatures are listed below.
Sample Creatures
| CR | Creature Name |
|---|---|
| 0 | Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture, Weasel |
| 1/8 | Blood Hawk, Camel, Flying Snake, Giant Crab, Giant Rat, Giant Weasel, Mastiff, Mule, Poisonous Snake, Pony, Stirge |
* - (A small clump of fur, feathers, a scale, claw, or tooth, depending on what you summon.)
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