Level
3rd
Casting Time
1 Action
Range/Area
Self (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Bludgeoning

You gesture with your arms in front of you, conjuring forth a large wave of water to sweep and push your enemies away. Each creature in a 30-foot cone originating from you must make a Strength saving throw. On a failed save, a creature takes 2d12 magical bludgeoning damage and is pushed to the edge of this effect away from you from where they were standing, landing prone at the end. On a successful save, the creature isn't pushed, and isn't prone. 

In addition, unsecured objects that are completely within the area of effect are automatically pushed to the end of the effect away from you and may even be broken depending on the object in question, by the spell's effect.

The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area and within 20 feet of it, and then it vanishes.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 4rd.

* - (a small seashell or the claw of a crustacean)

Previous Versions

Name Date Modified Views Adds Version Actions
4/12/2021 9:45:37 PM
2
0
1.0
Coming Soon
4/12/2021 9:46:53 PM
3
0
2.0
Coming Soon

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of the Open Sea Warlock (Legacy) - The Great Old One (Legacy) Warlock (Legacy) - The Genie Warlock (Legacy) - The Fathomless

Farouk

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