Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect
The caster uses 50go or shards to enchant a weapon.
also a gem is required for this to work
100 gp gem= 1d4 extra damage
500 gp - 1d6
1000 gp - 1d10
5000 gp - 1d12
this spell is permanent. The number of enchantments that can be active at a time is 1/2level rounding down. Enchantments stack and make weapons count as magical and ignore immunities and resistances
* - (In order to enchant a weapon the caster needs: 50 gp and a gemstone of certain value.)