Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

As an action, your very movement becomes extra-dimensional and extremely difficult to track, allowing you to not only move via very quick teleportation but also conduct multiple actions against one or more enemies in a single round of combat.

For every 5 feet you move on your turn, you may take an extra action against a target creature within 10 feet of you. This action can only be used to Attack or Disengage.

If you are targeting only a single creature with this ability, the target has a chance to predict your movements, catch you in the act, and stop your onslaught. Starting with your second extra action and continuing for each of your extra actions afterward, the target creature rolls a WIS save. On a successful save, they can use their reaction to make a melee attack or a Grapple check against you while you're teleporting. If they hit or grab you, it snaps you out of this spell.

This spell ends when you run through your full movement on your turn. If you make it through your full movement without being stopped, you gain one level of exhaustion when the spell ends. 

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Gregor_von_Stahl

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