Level
1st
Casting Time
1 Minute
Range/Area
Self
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You must know your way around a forest, and these animals, in a sense, know you too

You speak in a low tone, calling nature to your aid. After a minute of speaking with the nature around you a spirit animal arrives to you, providing you with some form of sustenance. Roll a d6 to see what has been provided.

 


1 - A spirit squirrel appears to your aid, providing you with 1d4+2 berries.


2 - A spirit rabbit appears to your aid, providing you with some healing. Restore 1d4+1 health.


3 - A spirit bear appears and provides you with a ration of food carried upon its back.


4 - A spirit beaver appears to your aid, providing you a full waterskin.


 5 - A spirit bird appears to your aid, providing you twigs and flint, helping you to start a campfire.


 6 - Nature has heard you, but has decided you are doing well enough, nature rests.


 

 

 

Available For: Druid (Legacy) Ranger (Legacy) Bard (Legacy) - College of Creation Cleric (Legacy) - Nature Domain (Legacy) Sorcerer (Legacy) - Divine Soul

jigma98

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