Level
4th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect

Choose a willing creature other than you within 90 feet of you, this spell calls upon the latent potential within their bodies. The target of the spell holds its concentration instead of you, but they can't willingly drop it.

The target of this spell:

  • Adds an additional 1d10 to all melee and ranged weapon attacks they make.
  • Gains advantage on Strength, Dexterity and Constitution saving throws.
  • Can use a bonus action to make an attack.
  • Lose 5 hit points and gains 10 temporary ones at the start of their turn.
  • If they drops to 0 hit points during the spells duration they instead drop to 1 hit point and immediately get a turn in which they can only attack, after which they gain one level of exhaustion and the spell ends.

If the target loses concentration they gain one level of exhaustion. If the spell lasts its entire duration the target gets one level of exhaustion and must make a Constitution saving throw DC 15 or becomes restrained from the pain for 1 minute, they can retry the saving throw at the end of each of their turns.

 

* - (An orange topaz with a worth of at least 700gp)

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy)

Varntex

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