This spell causes a sword of crackling electrical energy to appear in the target's hands, which is the size of a normal long sword but virtually weightless. Electrical sparks flash up and down the length of the glowing blade.
The blade can be used in two ways - normal melee combat or to create a line 5 feet wide that extends out from you for 30 feet from its tip, which stops when it hits its target. Either usage requires a spell attack roll, either melee or ranged respectively, and both require an action.
The sword can deal up to 6d6 points of lightning damage, though this damage can be split among any of your attack rolls. Before rolling the attack, you decide how many dice you want to use. If you successfully hit, the damage is inflicted and that many dice are subtracted from the sword's remaining potential. The sword automatically dispels upon having no more dice in the pool, however it can be dispelled as a free action at any time.
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, the sword's potential increases by 2d6 points of damage for each level above 2nd-level.
* - (a small wooden sword and a silver rod)
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