A flame of immense heat or freezing cold erupts at vast speeds from your hands. Each creature in a cone must make a Constitution saving throw. A creature takes damage on a failed save, or half as much damage on a successful one.
At Higher Levels. Powerlevel = Castinglevel * 10
How hot or cold the flame is, is up to you. The value of heat/cold gets multiplied with a distance you choose to get the value of the spell. The maximum value you can cast increases with spell level.
Choose the range and damage of the spell so that they are no more than the powerlevel of this spell.
Fire and Cold. If cast at lvl3 or higher, you may choose the damage type of this spell to either be cold or fire.
Else roll a d4: On a 2 or lower -> ice; On a 3 or higher -> fire.
* - (a small crystal or glass cone)
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