An eruption of elemental energy bursts forth from your hands. You may choose from one of three effects:
Cone of Cold. As per the Cone of Cold spell.
Cone of Acid. The material component for this spell is a citrus fruit. A jet of bubbling acid erupts from your hands. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes 7d8 acid damage on a failed save, or half as much damage on a successful one. A creature killed by this spell dissolves into a puddle of stinking goo. If a target takes at least 10 points of damage and is wearing nonmagical armor, the armor’s AC is permanently reduced by one. If the armor is reduced to AC 10, it is destroyed.
Cone of Fire. The material component for this spell is a red garnet. A cone of white flame erupts from your hands. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes 8d8 fire damage on a failed save, or half as much damage on a successful one. A creature killed by this spell is burned to ashes. This spell sets alight nonmagical flammable items that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
* - (varies)
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