This ritual allows for the one who cast the spell to recieve instructions on how to fix any problem or issue they might be currently facing. As a spell that breaks the 4th wall, it’s as though the party members are reaching out to the « customer service representative » for their world who will give them step by step instructions as to how to solve their current issue. The instructions can never be wrong but can guide them through different ways if interpreting their issue (for example think of an issue with a computer program, it’s can have many different causes and the rep has to rule out every other possible cause), and are communicated clearly and precisely (no riddled) in a language the caster is profficient in. The instructions stop once the problem has been solved. The party members cannot develop any kind of relationship with the representative since it exists in a plain the players can never reach, the plain we currently live in. Only the spellcaster can hear the instructions. Every member involved in the ritual, other than the spellcaster, has to roll a Consitution saving throw of 11 or higher. On a successful saving throw, they have a hard time believing the spellcaster and can chose to follow him at their own will. On a failed saving throw, the player believes everything the spellcaster says. On a roll of 1, the player wants to be able to talk to the « customer service representative » but will never be able to. This desire persists passively through life.
This ritual can only be executed at the first full moon of every season. The spellcaster has to write on the page of a book yet to be written or the page of an ancient book who’s lost it’s stories through time (such as the inks dried out or it’s been submerged in water too long), an explanation of the situation he needs help finding a solution for, in as much detail possible, and the witness statements of as many people involved as possible. The more details provided the more procise will be the solution. They roll the page and tie it using old mans beard lichen and the spellcaster places it in a fire during a conversation about the problem they’re trying to solve. This can also be personal reflection about the issue. If the ritual works the fire will start humming « ....uhm.... ©️“ and the dialogue between the spellcaster and “customer service representative” will begin. The customer service representative can also ask the spellcaster more questions about the issue and will never be wrong. If anyone reads the thoughts of the spellcaster or does any divination on them, they cannot percieve in any way or hear what the “customer service representative” is saying.
For GM purposes, the questions of the party can either be answered by you playing the “customer service representative” (who is lawful good, and cannot be evil) or you can submit your claims to [insert discord link here]. The “customer service representative” has no stats, cannot exist within any of the accessible realms to the game, and cannot effect the world of the game in any way. It cannot be asked more than one question at a time and don’t have any memories of the characters and players they talk with. Like it might remember the player but that won’t change the nature of their goal oriented interaction. Small talk between the two consists of standard awkward small talk questions that allow the environment to not get awkward and without the two correspondants actually getting to know eachother.
* - (The page of a book yet to be written or the page of an ancient book who’s lost it’s stories through time (such as the inks dried out or it’s been submerged in water too long) and old mans beard lichen)
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