A wall of corrosive slime erupts from the earth at a point you choose within range. You can make the wall up to 60 feet long, 10 feet high, and 5 foot thick, or into the shape of a dome with a 15-foot radius. It lasts for the duration.
The wall’s area is considered difficult terrain, and any creatures caught in the wall’s area when it is created, or who move into its space, must make a Strength saving throw. On a failed save, they are grappled and restrained by the slime. As an action, a creature who is grappled and restrained by the wall can make a Strength saving throw, freeing themselves on a success. A creature who starts its turn inside the wall takes 3d10 acid damage.
The area on the opposite side of the wall is considered lightly obscured if observed through the wall, and ranged attacks cannot pass through it.
* - (a jar of slime)
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