Level
2nd
Casting Time
1 Action
Range/Area
45 ft.
Components
S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

A shiver creeps down the spines of your enemies, as you use negative energy to refill your lifeforce by taking it from your enemies.

Up to 5 target creatures must make a Constitution saving throw. A target takes 4d6 necrotic damage on a failed save. If at least one target failed the save, you regain 3d4 hit points.

 

At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the damage increases by 1d6 for each slot level above 2nd and the healing increases by 1d4 for each slot level above 2nd.

Spell Tags: Healing Damage

Available For: Warlock (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

JojoThaumium

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