Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Cold

You attempt to encase a creature you can see within ice. The creature must make a Strength saving throw or become restrained by ice for the duration. At the beginning of each of its turns, the target takes 1d8 cold damage. At the end of each it’s turns, it can make another Strength saving throw. On success, the spell ends.

If the creature takes more than 5 fire or bludgeoning damage from a single damage roll while restrained, the ice breaks and the target is freed, ending the spell for the target.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spell Tags: Damage

Available For: Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Luke2377

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